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The Glassdog Barks

An interview with Lance Arthur, the man behind Glassdog

Conducted via email by John S. Rhodes (17-July-2001)


Design!

What is design? What does it mean to you?

I used to think design was the appearance of things, how they looked, what you noticed visually when examining a thing. If you look at one salt shaker and look at another salt shaker, you know they'll be able to accomplish their task to varying degrees. All they need to do is deliver a shower of sodium chloride where you happen to be pointing the end with the holes. You might want to make your salt shaker out of glass or wood or plastic, but probably not metal because salt has a detrimental effect on certain metals. So, you have a very simply task, one necessary ingredient giving you some important dimensions and operations and some limitations concerning what you can use and how large it needs to be. 

So when you design that salt shaker, you can either adhere to or abandon preconceptions about how salt shakers have been designed, which goes to why they were designed to fit in one hand, or to have grinders attached, or to combine them with pepper shakers, and so on. Design is about taking a set of criteria concerning an operation or need and refining the set of rules and materials and expectations concerning that thing and coming up with your own solution that answers the need or performs the operation. 


What was your greatest design struggle ever? What made it so hard? How did you finally overcome the challenge? 

I normally challenge myself in my own creations more than I am ever challenged by clients or under professional circumstances because I enjoy finding solutions to problems - even when I am inventing problems that really don't exist. By and large, clients require easy, inexpensive (not time-consuming) solutions that answer simple problems. They don't want to refine paradigms, they want to sell stuff. 

Curiously, I've found an inverse relationship between a problem's simplicity to its solution. Complicated problems often have very simple solutions and vice versa. 

Probably the greatest design struggle I had was creating the sliding menu used at glassdog.com - a device that did not really resolve a problem that existed at all. What I wanted was a method of making a navigation scheme easily accessible no matter where a visitor was on any page of a site. The navigation is a key factor in a site's usability. If you can't figure out how to get around a site chances are you won't be back. And obvious navigation is easy to do. And I could certainly have left well enough alone with a static navigation stuck to the top and bottom of every page as usual, but I wanted something that was also elegant and, to be blunt, called attention to itself. 

Part of what I do at glassdog, since I can, is test theories and challenge assumptions regarding web page design - mostly my own theories and assumptions. I wanted a single navigation device viewable in all browsers embedded on a single page, not using frames, that would call attention to itself to remind readers there are other places to go, so don't leave yet. Could I make it so it was obtrusive, but not annoying, and compact enough to provide enough information to figure out where you went if you wanted to, but not so data-intense that you'd never bother with it because there's too much to get through. 

So I had to toy and fudge and tweak and play and fidget and came up with what's there now. Is it successful? Like everything else on the Web, the answer depends on whom you ask. Most of the people concerned strictly with usability say no, it's not. Same goes for designers. But I think it straddles the fence and offers a bit of both. 

Would I install it on a client site? Probably not. But I worked so hard on it I haven't been able to give it up.

Yet. 


How do convert an emotion into a design? When you have a strong feeling, how do you make other people feel it?

I don't think that's an aim of design, actually. Emotion belongs in art, and while it can be easy to confuse one for the other - and sometimes they can be the same thing - you need to decide as a designer what your goal is, and it is rarely an emotional goal. Emotion is more likely a by-product of the goal. 

This goes back a little to your original question. What is design? So now I'll answer the second part, what is art? When do the lines cross? When do you create something as a designer that is something from an artist's palette? 

When you have a design assignment, your goal is not usually to convey an emotion. When you are designing a marketing plan, one of your goals is to create an emotional appeal. You may need to create a design around that goal as well, but the *design* goal should not be confused with the *marketing* goal. You're designing something that's easy to use and easy on the eyes. Attractive and accessible. 

Different design tasks have different goals and different expectations. Your client might tell you they want something "elegant" or "beautiful" or "cutting edge," none of which are strictly emotional. You never feel cutting edge. You can feel excited, you can feel engaged, you can feel amazed, you can feel pumped. You can also feel beautiful, but that's a reflection of how you look rather than how you feel. You feel attractive. You feel sexy. 

The bottom line is that designing an emotion is difficult, so you should steer away from using those terms in your initial goals. Rather, concentrate on styles that evoke emotions. Baroque or art nouveau or post modern or pop. These are about romanticism, elegance, simplicity and fun. 


You have inspired many people with your designs and advice. How is designing part of your personality? Who has inspired you?

I notice design more than I used to, which is both practical and annoying. I also used to borrow other people's opinion of good design, down-playing my own opinions of art and graphics as being ill-informed and uneducated when others had attended college and had pragmatic and professional experience I lacked. But as I get older, I come to trust my own tastes and opinions and stick to my own guns more than I used to. Public opinion is often wrong - frequently so when it comes to things like television and auto design I've found. The majority is also the lowest common denominator. On the bell curve of life, I'd rather be on the high side than simply agree with what everyone else thinks. 

I also find that I make decisions based on a gut feeling that I can't even articulate. The clothing I select or the furniture I surround myself with have changed over and over. When I lived on the east coast I bought a lot of Ralph Lauren and plaid and Shaker style in dark wood. Now that I'm in California, I buy Calvin Klein and Eames and Danish modern. But it's all been simply lines and clean design, I rather dislike ornamentation and filigree. 

For inspiration I'd have to cite an artist, Donald Roller Wilson, and a friend, Leslie Harpold. Wilson creates these intricate oils depicting cats, dogs and chimps wearing crowns and dresses and dark glasses in settings reminiscent of Grimm's fairy tale forests and wrong-side-of-the-tracks boarding rooms with cigarette butts and gnawed-on pencils flying through the air. The paintings tell a story in themselves, a continuing ode to whimsy and wishes and silliness that are nonetheless poignant and engaging. Through his work I've learned that nothing is so serious that it cannot be fun, and that everything you do is worth the time and effort to make it the best you can make it, no matter what it is. 

Leslie inspires me both personally and professionally. She's levelheaded and practical, and at the same time silly and playful. Her company is called Fearless, and it suits her to a T. She is that, and I am often filled with fear. I look to her for strength of character and an understanding of humanity, which often baffles me. She genuinely likes people and treats everyone the same, a quality I find hard to master. People disappoint me, and I don't understand them more often than I get them. The whole George W. thing is a case in point. The man's an idiot, but apparently half the people in this country believe he's the best man qualified to be running it. How they reached that conclusion I'll never know.


How have web designs changed over the last year? Have you seen any interesting trends or ideas? Sure, there are things like pop-under ads, but have you seen anything really cool in terms of designs? 

Frankly, no. I think we're living under the tyranny of usability now, which is a result of the presumed failure of the Web as a tool for anything other than information delivery. 

My own designs are certainly, to my own eyes, much less adventurous and somewhat awkward and piecemeal as I attempt to find some common ground between straightforward accessibility and an aesthetic sense of art and elegance. The web certainly exceeds at offering a gateway to information, first and foremost. Everything on a computer - and therefore a computer network - is usually brought down to database levels. Layers of organized data presented with a graphical frontend making that depth of information easily available. As such, a fairly dry and excessively simplistic presentation works best. You have to organize the chaos into a semblance of uniformity. So designs are becoming cookie-cutter copies of the same thing over and over. The continuing process of databasing everything, all the way down to the use of Blogger and GreyMatter on a personal site level, means that creativity is also encased in the strict boundaries of the data. 

It's been said since the Web began by many different voices that it would never succeed as a medium without standard interface rules. And I guess we're getting there now through accident and circumstance rather than anyone's insistence that it's the One True Way. And we've all certainly experimented with all sorts of methods of site organization and navigation, from pop-up nav windows to sideways-scrolling history-based navs to ones that slide in from the side and expand to conform, but it all keeps coming back to lists of links on one side of the page or the other. Images in square boxes. White backgrounds. 

Same as it ever was.


Strange Brew

Let's be off the wall. What is the color of the web? What does it smell like? What does it feel like? Now, with those things in mind, do you like the web?

Sounds like you've been through a branding exercise once or twice lately. My new role has a lot of marketing involved in it, and I find it terribly interesting and more than a little awful. One branding exercise is that you ask your client, "if your company was sitting across the table from me, who would it be?" And then you ask them to describe their company as a person. Often, they start describing their customers and you have to stop them and say, "no, *who* is your company? Is it a man or a woman? What kind of car does your company drive? What is your company wearing? Does your company use any swear words when it talks? Is it so formal that it avoids abbreviations?" And on and on until you get a picture of the company and then you define that and it, in turn, defines the style guide for everything the company does. 

But enough of that. 

The Web is black. Its a huge void waiting to be filled up. In between every page on every site is endless space waiting for more and more and more. It's a vacuum. It's neither warm nor cold and has no depth to speak of. It smells like cardboard and plastic. It's the smell of a new car. It's the smell of the polyform when you take it off your new Mac. It smells like the future. When you reach out to touch the Web, it's surprisingly hard. You expect your hand to go right through it like spider's web or liquid, but your fingers press against a glossy surface you can't even see. You press harder and it begins to yield, though not easily. 

I love the Web. Why would you not love the Web? It's everything! It's annoying and amazing and frustrating and fascinating. It's funny and fucked up and silly and sad. It lies to you and sucks you off. It caresses you and delivers your dreams. It's filled with color and magic and games and sex and it's completely ugly and repulsive and inhumane and pointless. It's everything. What's not to like? 


This is fun. Let's be off the wall again. If the web was a small child, what would you want to teach it? What would it look like as an adult? 

I'd like to teach it responsibility, but that's only learned through experience. I'd teach it many languages so more people would get access to more great stuff. I'd teach it to listen better so it doesn't jump to conclusions quite as quickly. I'd teach it patience, which would be very hard, and I'd teach it humility because when it grows up it's going to be more than important to everyone's daily life, it will be vital. 

As an adult, it doesn't look like anything. It is no longer an entity, something in and of itself, it has become like air or earth or stardust, part of everything, connecting everyone, containing the information and the access in the same breath, through portals plugged into cars and TVs and houses and watches. It is invisible and ever-present. 


Wrap It Up, Baby

What are your favorite books? Favorite web sites?

I read a lot of crappy fantasy and sci fi. My friends all read Fastfood Nation and books translated from German about the life of orchids or some such. Hyper-intelligent treatises written by Nobel laureates. That or they're writing their own books and bitching about how hard it is. Me, I eat pop culture and drink imagination. And I am forlorn at the state of fantasy and sci fi, lately. Derivative or dopey, mostly, without connection to themes of life and love and humanity. But I read on and on. I started writing a story and it sits there on my computer, not developing. It's just an idea at this point and I am curious to see where it goes. It's how I usually write, start with a nugget of an idea and see what develops. 

I love Guy Gavriel Kay, his stories are infused with deep emotion and well-rounded characters. There are always surprises in store and I'm never disappointed with his work. I enjoy Robin Hobb and Janny Wurts. Their heroes are rarely faultless, their settings are incredibly detailed and fully realized. Neil Gaiman is great, as everyone should already know. I'm addicted to Robert Jordan's Wheel of Time series, although I'm beginning to think it will never end. I have to admit that I've read all the Harry Potter books and mostly enjoyed them. Neal Stephenson, Nick Hornby and Douglas Coupland never fail to amuse and entertain me. 

As for Web sites, I visit a lot of news sites and the occasional Web log, if I find one with wit and beauty and originality - all of which are defined by the individual so my list will not likely be anyone else's. I have a few bookmarks, I visit my friends' sites. 


Did I miss anything? Do you have anything else to say? What should every person remember about this interview? 

Nine questions are just about right. Otherwise I'll just ramble on for pages and pages.

I'll say this, though, here at the end. If you aren't making something on the Web right now, you are wasting an opportunity. If you have something inside you and you need to share it, this is the place to do so. Talk of design and usability and interface and navigation is beside the point -- and that point is that nothing matters more than the message.  

The message is the thing you want to tell. The message is that thing you have inside that wants out, that needs a voice, that has to belong to everyone or it has no power at all. Everyone has a message. Some people have many of them. Some people's message changes over time. Some messages fall on deaf ears, but that doesn't negate the telling. 

What's your message? Who will you tell it to? Will you leave it somewhere for future generations to discover? Will you write it down, pour it out, dress it up and give it away? Or will you harbor it inside you, hidden and secret, until it dies? 

Now is the time.


Thank you, Lance. This was an amazing interview.


Editor's Comments

Do you have more questions for Lance Arthur? What did you think of this interview?  What did I miss? Talk about it! If we are lucky, maybe Lance will answer your questions. Or, perhaps he will ask you some questions. 

I suggest that you visit Glassdog. Go there now. 

-- John S. Rhodes 


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