WebWord.com > Moving WebWord > The Problems with Usability (19-Oct-2000)


Trouble in Paradise: Problems Facing the Usability Community

by John S. Rhodes

Summary: There are problems with usability and the usability community. This article is my attempt to raise some of the most important and interesting issues. In my opinion, usability as we know it is dying. It is outdated, misunderstood, and it faces very serious challenges in web and software development circles. 


The list of doom:

1. Usability professionals often just provide developers with another set of eyes. That is, they are often effective only because they are offering a new perspective. When they point out something "obviously" wrong, others see that as an act of usability. That is not always the case. Merely being on the outside, using fresh eyes, will yield some excellent results. I think this is especially true if the usability professional is a consultant because they are highly motivated to prove their worth. This doesn't mean usability folks are greedy! Instead, I am merely pointing out that you don't always need a usability team to point out new and interesting problems. Your grandmother can often tell you why she can't navigate a web site if you are willing to listen to her.

2. I've had several arguments with people about how usability is different than quality assurance. In particular, the argument comes down to this: Why can't usability be built into the quality assurance (QA) process? I respond that usability reaches back into a company farther than QA and that I focus more on users than the technology. I have other arguments too, but the QA folks state that, when QA is done right, users are in fact built into the process. And, data about their activity is captured and analyzed. In other words, many QA folks don't see how usability is any different than QA itself. Whether this is true or not does not matter! You see, in many organizations, the QA folks vastly outnumber the usability folks. Further, usability professionals are often absorbed into the QA organization because they seem to fit there pretty well.

3. People often write me to tell me that I am full of shit. Experienced designers and savvy project managers are often able to articulate usability principles very well, and they get angry when it seems like I am divorcing usability from development. They understand user-focused design, and they work hard to ensure success for users. It makes them successful, so of course the good ones do it. In many work environments, the central problem with usability is that it is ignored. People understand what the goals are and they can often act using usability testing methods. Thus, experienced designers and project managers feel they don't need extra usability help. Interestingly, the best folks really don't need much help. (But they might need some QA or an extra set of eyes!)

4. Despite recent things I have been told, doing usability day to day does not require incredible amounts of brainpower. Before you get upset, let me explain. Usability in the trenches, when you really get down to it, requires having people around who have great attention, are compassionate about users, and can listen. They best folks collect the best data and they are able to provide stunningly good research. Yes, this often requires a lot of education and a lot of training. But, there are so many simple and effective usability techniques, that almost any moderately trained person can do usability testing. Thus, developers can do research and they can produce excellent results and greatly improve their work. It should blend into their job in many cases and thus it goes away because it is added to the development Borg.

5. Usability, despite being focused on users, is not business friendly. For smaller companies especially, it can be very expensive or impossible. Even the best trained developers simply don't have time for usability. Now, we all know they should be applying usability. But they don't, because it cuts into the budget and into their development time. Theoretically, it shouldn't be this way. I know that. Yet even when folks understand usability it doesn't fit the development process. I can cry and moan about this all day but this development fact kills usability: The first things to get cut in the development process are documentation, testing, and usability. For a company, this is a short term view and it is limited thinking. Especially for smaller organizations, this is life in the trenches. 

6. Time and again I am forced to explain usability. I try every definition I can think of and I use many examples. It doesn't work well. I've tried using "customer experience" and that works rather well, but this just means that "usability" is a dream. Let's face this reality. Usability is a process, a product attribute, and a state of mind. It is defined by what it is not (like Canada). In short, usability is a confusing concept. I'd say that it is damn confusing to folks that practice it.

7. I've been looking high and low for new usability ideas, techniques, and methods. I see few. Instead, I see a vast sea of problems mounting on the web. The common practice is to throw developers at problems. Then, marketing folks cover up the mistakes and the sales force is able to drive profits even higher. Now, it would be great if new web-specific usability ideas emerged. But, they are not. Trust me, I have looked. It is the same stuff from years ago. Don't get me wrong, the tools work, and they work well, but they are not new. On the other hand, new tools are coming out all the time for development. Why don't we see this in usability? Well, that is obvious to me. Usability seems to be dying as a separate profession and no one is really investing in it as a discipline. I know that there are organizations (such as the UPA and CHI-WEB) and universities (e.g., Georgia Tech) dedicated to usability, but they are focused on buggy whips. 

8. The usability community is small, and not very powerful. It is loud and well-educated. The usability community is logical and many folks are able to explain why usability is so important, but only to others in the community. But the message is not getting out. There is not any real usability marketing going on, and it gets a low proportion space in the trade magazines. The group is highly trained and skilled, but there is not a dominant figure head. Sure, we have Jakob Nielsen, but he is hardly a poster child. Most folks have no clue who he is, yet he has the highest profile of any usability professional. The usability profession is incestuous and I have heard many stories about how people not trained in psychology or usability are not offered jobs. They are not part of the club. What hogwash! A review of usability job listings indicates that many companies want you to have a Master's degree or higher. No wonder the usability community is seen as being an extension of the Ivory Tower (i.e., university oriented, research focused, and elitist). Note that when you use "usability" as a search term, it turns up QA folks, developers, and technical writers. In any event, where are the leaders? (If I say Linux, you probably think Linus Torvalds. An analogous association doesn't really exist in usability.)

9. How many times have you heard that usability principles don't generalize well? My clients require specific usability attention. There aren't enough generalized rules. When there are style guides, usability professionals often laugh at them because the advice is too generic. They are also usually written by developers, for developers. So, usability professionals criticize them to death and they are often ignored. Further, you must do specific research because there are so few generalized rules. Now, I know many usability folks are getting hot with me about this. They'll claim that we know all kinds of things about human perception, and they'll talk about Nielsen's heuristics, and Spool's research. Sorry folks, but that ain't enough. Any good developer can eat that stuff up in a few days. Spell out high order laws, and let's start working on the details. If not, hang it up.

10. Any community needing to justify its existence is in trouble. 'Nuff said.

11. Usability folks are often on the outside of projects. They are called in as hired guns and they are often late to the show. Usability only holds the weakest part of the corporate mindshare. Usability and business don't go hand in hand in most cases because too many managers just don't get it or they don't want to spend the money. I don't really like this, but simply using the word "usability" makes manager's eyes glaze over. Can you say deer-in-headlights? Even after explaining and justifying the value of usability, and trying to explain how it is not QA, most managers think developers are doing usability. The mindshare is basically not there and I have not seen it increase at all in the last few years. For a variety of reasons, business decisions do not wait for usability. In fact, as I have stated, there is a perception that usability gets in the way of development. That is a perception that kills usability.

12. Speaking of developers, they often dislike usability folks. Let's be honest about this. As Curt Cloninger pointed out over at AListApart, designers and usability professionals don't get along. The usability community should be worried about its image, and the article you are reading right now should wake you up. We make designers angry. We have data, they have anger. There are many angry designers out there. There are many, many more designers than usability professionals. The usability crowd is loud but flaccid, and it is a minority. If it ever came down to a war, the usability community would lose because the numbers are against us. Instead of working harder to get along with developers, I often hear usability people complain about how developers and designers just don't "get it". Too often the problems are well explained but no action is taken. This often happens on Slashdot where geeks complain about Microsoft, the U.S. Patent Office and politicians. They like to talk a lot, but they don't do much to makes changes. 

13. I've been asked to answer this question: If you had to decide to spend money on server uptime or usability, what would you do? Invariably, I say that server uptime is more important. For some companies, server downtime costs millions of dollars per hour. We're talking real numbers here, that are easy to calculate. Can the same be said of usability? On Maslow's Hierarchy of Needs, usability is near the top, in the self-actualization area. Most companies can't even put together a stable server environment, so why should we expect them to care about usability? Despite claims I have heard, usability is not a business necessity. It can yield a key competitive advantage, but let's face it, slow servers will kill a business faster than poor usability. 

14. Usability is often about generating or fighting Fear, Uncertainty, and Doubt (i.e., FUD). As a usability professional, I know that I must position usability as a business necessity. I claim that usability makes web sites shine and if you don't take it into consideration, you are more likely to fail. I try to talk about the good aspects of usability, but there is no sizzle in that. 

15. Here is an important fact : The better you do usability, the less it is understood, and the less value it seems to produce. Imagine that you make a problem go away. Who notices? No one. It is human nature to bitch and to complain. If things are going well, you don't think about them. If your car is in great working order, you probably don't think much about it. Oh sure, you care that it gets you from Point A to Point B, but you don't really care how. But, when it breaks down, you really care. The same can be said of usability. In many cases, the better you do it the less people care because you solved the problem. And, it seems like voodoo.

16. For a community focused on research, usability produces very little useful research. Yes, there is the ever useful HCI Bibliography, but that is a scary place for developers. Does this mean developers are stupid? Not at all. Instead, this indicates to me that there is not enough good research available for developers. I'm talking about easy to understand, easy to use research. Research results for the masses to absorb. While our research helps the usability community (when it is not proprietary and hidden away), it rarely helps managers, designers, or developers. It is obscure. Why aren't there more reports available? If it is because the costs are too high, then that is yet another reason why usability is on its last leg. 

17. Imagine that you are a CEO. Now, suppose your company is facing rough times. What staff will you cut? Finance or operations? No, probably not. What about marketing? Sure. Usability? Huh, what is that? Of course you will kill it. In down times, usability is easy to kill. It is also a huge target for the beancounters (i.e., accountants). 

There is a lot more I could say but this should be sufficient to get people talking. For example, I could talk more about how boring usability is to most people, that it isn't Flash, and that it is perceived to be mere common sense. 

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