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A Proposal for Evaluating Usability Testing Methods: The Practical Review System (PRS)

Article by John S. Rhodes


Abstract

The purpose of this article is to explain the Practical Review System (PRS). The PRS is an outline of 28 characteristics that can be used to understand any usability method, thereby allowing any individual to decide between methods. This solves many of the problems associated with understanding and explaining usability methods. 


How Can You Explain It?

I've been doing usability work for at least five years but I barely understand it. Usability is so screwed up in so many ways, I honestly don't think any person understands it. There are no gurus, folks. There are some talented people, that is certain, but I don't think any person truly understands usability. It is the slippery eel of the production process. Face it, understanding usability is not easy. And if it is hard to understand, of course it is hard to explain to other people. 

I'm less concerned with understanding usability myself than with getting other people to understand it. I want designers and developers to understand usability. I want the engineers of the world to understand usability and I want them to apply it where it makes sense, at the source. If we drive usability into the hands of the people building products and services, everyone benefits. Also, the usability specialists of the world will be able to focus on higher level problems. Rather than focus on the little problems here and there, they could attack bigger problems.
 

The Monkey Test

If it is hard to understand, and even harder to explain, where do we start? The answer is pretty clear to me. There is need to give people outside the realm of usability a tool to objectively evaluate the various usability testing methods. The idea is that if designers and developers are given a tool to easily decide between various usability methods, usability will get added to the development process. 

Why would usability get into a product if usability was easier to understand? Simple. The value of usability is easy to understand, but usability itself is damn hard to understand, explain and apply. 

How do we make usability easy enough for a monkey to understand and apply? We build a tool to evaluate the various usability methods. We make it easy to compare and contrast the methods with each other. We provide simple templates, simple instructions, and simple decision tools. 
 

The Practical Review System (PRS)

In this section I will describe the Practical Review System (PRS). At this point, I don't have the system completely formalized, and it is definitely not populated. This article is just the groundwork for the PRS and much more work needs to be done to flesh out the details. Nevertheless, the outline of the tool should provide us all with a common frame of reference

Below I have listed 28 characteristics that can be used define any single usability method. The idea is to make the details of each usability method available so that a person not familiar with usability can compare the methods to each other, and then choose the best method based on the constraints and needs of the project. At first glance, this will seem like the foundation for an encyclopedia of usability. However, I will explain that this is not fully accurate. Here are the characteristics.

  1. Name -- Description of the method
     

  2. Development Lifecycle Stage -- When the test most relevant / effective
     

  3. Number of Users Required -- Number of users required to obtain sufficient / useful data
     

  4. Type of Users -- Novice, Expert, Mix; Applies to specific genders, races, ages, etc.
     

  5. Evaluator Skills Required to Use the Method -- Types of skills, knowledge, experience needed
     

  6. Number of Evaluators Required -- Number needed to obtain sufficient / useful data
     

  7. Number of Evaluators Recommended -- Number needed to obtain sufficient / useful data
     

  8. Advantages of Method -- Description of advantages in plain language; ROI
     

  9. Disadvantages of Method -- Description of disadvantages in plain language; specific costs
     

  10. Level (or Amount) of User and Evaluator Interaction -- High, Medium, Low; passive / interactive
     

  11. Data Recording Method(s) -- Methods used to record useful data during testing / evaluation 
     

  12. Total Testing Time Required -- Years, Months, Weeks, Days, Hours, Minutes, Seconds required
     

  13. Testing Time Per User -- Years, Months, Weeks, Days, Hours, Minutes, Seconds required
     

  14. Typical output from Test -- Objective data, Subjective data; narrative, numbers, video, etc.
     

  15. How to Run the Test -- Basic instructions for running the tests
     

  16. Related Tests -- Pointers to similar usability methods
     

  17. Example of Test -- Template of a test; sample data; sample final output / report
     

  18. Required Testing Materials -- Video, laboratory, paper, 3x5 cards, microphone, etc.
     

  19. Cost to Conduct Test -- High, Medium, Low; actual estimated dollars to conduct the test(s)
     

  20. References / Where to Learn More -- Books, articles, authors, web sites, etc. 
     

  21. Type of System that Test Can Be Done On -- Prototypes, actual systems, intranets, web only, etc.
     

  22. Goals of Testing -- Plain English description of what the test will produce; final deliverables; ROI
     

  23. Subjective or Objective Test -- Estimation of experimenter bias; type of data generated by the test
     

  24. Ease of Learning to Conduct the Test -- Hard, Medium, Easy; e.g., Requires formal research experience?
     

  25. Turnaround Time -- Ability to produce results along the way? Typical schedule; payback schedule
     

  26. Focus of Evaluation -- Narrow or Wide; Type of things that can be evaluated (e.g., button vs. entire web site)
     

  27. Focus of Task(s) -- Real world or in the lab? Where can it be done?
     

  28. Related Statistical Analysis -- ANOVA, regression analysis, T-Test, Cochran's Q, etc.


The characteristics above overlap, and some might even seem to be irrelevant. However, please be assured that I have chosen them carefully. I expect I'll need to revise these characteristics once the methods are added into the PRS template.


PRS Encourages Usability Standardization

I've started to work on a few usability methods (e.g., heuristic analysis) and I've proven to myself that the PRS works. I've been able to compare a few methods because I have the PRS as a guide. 

If you are a usability specialist, or if you are interested in usability, you can immediately apply the PRS to your own decisions, projects, and proposals. You don't need me to do anything else. Simply look at the methods that are available to you, identify the appropriate characteristics, and start making decisions. I would also venture that the PRS characteristics are sufficiently broad enough, yet powerful enough, to apply to other areas where deciding between methods is difficult (e.g., information architecture, psychology research, sociological research, and so forth). 

The PRS is an olive branch I'm extended to designers and developers of the world on behalf of the usability folks. Of course it is subjective in many ways, but we can al use it as a common framework for talking about usability. We can use it to make usability more objective, and that is a good thing. We'll all be able to better understand usability, and by its very nature, we can more easily explain usability. 

Phase Two and Phase Three

As I stated above, the first thing we need to do is create PRS profiles for all usability methods. We need that first step, because it is like populating an encyclopedia. But, as I hinted at, there is much more behind the PRS project than what I have stated above.

After Phase One is completed, where the methods are fully described in accordance with the PRS characteristics, we need to move on to Phase Two. The idea of Phase Two is to build a simple matrix that allows people to compare the usability methods at a glance, in reference to the PRS characteristics. I can envision a one or two page matrix whereby a designer or developer could quickly determine which method(s) make the most sense. In some respects, this matrix would act as a Table of Contents to the entire PRS list. 

If that wasn't ambitious enough, I've thought ahead to Phase Three. In that phase, we could take the PRS data and the PRS matrix and turn it into an interactive offline application, or a simple but powerful web application. Imagine this. You visit a web site, answer a few questions related to your project, and then you are given a list of best usability methods, along with templates, analysis tools, and so much more. The Third Phase of the PRS Project brings usability to the masses. It'll drive standardization and then greater acceptance. 
 

Epilogue

I'm interested in working with serious individuals on the PRS Project. I've outlined the vision, but now I need help. If you are truly interested, and you want to be involved with this groundbreaking project, contact me. 


Comments?  

Please send them to me:  john@webword.com  I want to know what you think about this article. 

 


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