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WebWord Weblog Posting

Posting Date: July 07, 2003
 

Gaming technology and entertainment among college students -- (PEW) "While some educators have noted the possible benefits of gaming as a learning tool, most gamers (69%) reported having no exposure to video, computer, or Internet gaming in the classroom for educational purposes. However, one third (32%) of students surveyed admitted playing games that were not part of the instructional activities during classes." (Mac Comments: Same story, different technology: We used to pass notes and play noughts and crosses using paper.)

 

  

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