On June 16th I wrote a blog entry about my time at UPA 2008. When I was there I had the opportunity to attend several presentations. The best one was Take the Next Steps to Persuasive Design. It was done by Spencer Gerrol (Human Factors International) and Kim Snedaker (AAA).
Spencer and Kim explained the difference between usability and persuasion. In simplistic terms, usability is about: can do (ability to complete a task) whereas persuasion is about: will do (willingness to complex the task, motivation).
I believe this is a useful starting point but there is a need to better separate the two concepts. The reason is that many users are highly motivated to complete tasks before they begin and before any external motivation is provided. In other words, usability can easily be an umbrella that covers persuasion.
Before I go on, here’s something I’ll be even more blunt about. The idea of usability being fundamentally different than persuasion is deliberately artificial. It was obvious to me but the crowd was wild about it. The positioning and branding by Human Factors International was a very wise move. They are shaping the conversation about usability versus marketing. It’s a brilliant marketing tactic. Hat tip!
Let’s keep going…
But before I really dig in, here’s a great info nugget. Online membership accounts for 90% of AAA’s revenue. What a great tidbit. AAA is a company that sells memberships. There’s a lot to learn from AAA from this information alone. They’ve gone from “meatspace” to online successfully – that’s the short story.
So, how did HFI and AAA validate that users would be able to find material on the home page during testing? (1) They brought in motivated participants, (2) participants generated their own “motivated” tasks, (3) they measured task completion rates before and after design.
AAA cares very much about the “Join” page. Makes complete sense given how important subscriptions are, right? They have closely monitored basic web analytics but more importantly, they’ve really watched conversion rates and traffic to the Join page. After a healthy dose of Persuasive Design, AAA is doing better in terms of both traffic to the Join page and the conversions.
I’ll turn to the Meat and Potatoes of the presentation. Plenty of little, helpful tips here. My notes aren’t perfect, but here’s what I gathered for you…
6 Keys to Persuasive Design
1. understanding decision-making
a. reason vs. emotion
b. “it depends”
c. “we cannot make decisions without emotion”
2. Understand emotion
a. Physiological response to emotion
b. Misattribution of emotion (e.g., fear arousing date)
3. Create persuasive interactions
a. People hope and dream, it’s fun: lottery
b. Because it’s exciting, fun: lottery
c. Buy ticket: hope, check number: excitement
4. Create a persuasive visual design
a. “thin slicing” ? (no definition)
b. “more professional”
c. stronger brand (crazy higher branding)
5. Create persuasive content design
a. Often reduce content (re: pages, from 900 down to 250 pages!)
b. Heavy increase indicated by eye tracking heat map
c. Emotional and rational elements
d. Relativity is huge re: cost (per day, other costs, relational value)
6. Design Guided Paths
a. Signing up for membership
b. AAA wants to sell insurance too, margins plus nice cross-sell
c. AAA offers 267 products and services (!)
d. $60 per year
So, that’s my introduction to persuasive design as it was presented to me by Spencer Gerrol and Kim Snedaker. All in all it was a good presentation and I learned a couple of new things, although I’ve been a student of persuasion for a long time on WebWord.
I’m also pleased that so many UPA’ers were interested in this “marketing” topic. There’s a marketing this information which tickles me since that’s where much of my expertise can be found.